﻿using UnityEngine;
using System.Collections;

public class Positions : MonoBehaviour {
	public GameObject[] rows;
	
	// Update is called once per frame
	void Update () {
		for(int i = 0; i < rows.Length; i++) {
			if(rows[i] != null) {
				if(rows[i].GetComponent<Position>().rowPosition == RowPosition.FRONT) {
					//rows[i].
				}
			}
		}
	}
}
